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Bridget Baird: Research Projects
Multimodal Integration and Way-finding, with Ozgur
Izmirli, Ann Devlin, Fahad Shams '06, Hale Ekinci '06. The roles of multiple modes such
as visual, audio and haptics, are explored to enable a better understanding
of spatial cognition.This multidisciplinary research is at the intersections
of computer science, psychology and music. Applications of this research
are planned in the area of way-finding, particularly in hospitals.
Virtual Reality and Archaeology, with Andrea Mendoza '08.Virtual reality is used to explore and illustrate archaeological sites. The homestead of Venture Smith, freed slave, who lived in Haddam Neck, CT in the late 1700's and early 1800's is currently being excavated. A virtual reality simulation of this site is being developed.
Multimodal Connections: Haptics and Audio, with Ozgur
Izmirli, Don Blevins, Brad Heacock '06, Dessi Peeva '05. This research seeks to answer the questions
of whether there are connections between the audio properties and haptic properties. Experiments are being
conducted to test the presence of innate correlations and also whether
correlations can be learned. The results of these experiments will have
implications for user interfaces and will shed light on the nature of
haptic/audio relationships.
Interactive
Exploration of Multi-modal Objects in a Virtual Gallery, with
Ozgur Izmirli and David Smalley: The virtual gallery places sculptures
inside a 3D environment where the user can explore with eyes, ears, and
hands. Tactile feedback permits the user to interact with objects, feeling
their surfaces and textures, bumping into them and navigating through
them, and setting them in motion. Auditory feedback is synchronized with
the visual and tactile feedback and also responds to the user's investigations.
This new kind of virtual gallery allows the user to explore relationships
among the senses of vision, audio, and touch in an interactive and artistic
manner.
Conducting a Virtual Ensemble, with Ozgur Izmirli: Experienced
conductors of music ensembles are not metronomes: their hand movements
and the speed at which the players perform exhibit a complex time and
context dependent means of communication. The aim of this project is to
analyze this relationship between the conductor's movements and the actual
tempo as performed by the players, and apply the results from this analysis
to construct a computer based system that will mimic the salient behavior
of a real ensemble.
Visualization of Musical Sound, with Ozgur Izmirli: A model for
the visualization of the attributes of musical sound is developed. The
model consists of two concurrently functioning parts: a sound processing
front-end and a visualization module. Various envelope and spectral characteristics
of the input sound are extracted in the sound processing front-end. This
information is then utilized by the visualization module. At the interface
point, a transformation has been defined that maps a blend of perceptually
prominent sound attributes to discernible characteristics of visual objects.
The evolution of sounds can be observed through a visualization that encompasses
moving objects which trace the history of the sounds. Color, shape, position,
movement, and surface texture are all used to visualize the attributes
of sounds.
Immersive Modules for
Scientific Visualization , with Andrea Wollensak,Steve Loomis,
and students. Supported by a grant from National Science Foundation, students
and faculty worked on modules to create scientific visualizations modules
for use in the curriculum. Students have created virtual reality environments
to illustrated scientific principles in physiology, chemistry, astronomy,
physics, and mathematics.
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